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And another quick thing I slapped together: First, you render an animation
with as many frames as you like. Then, using a somewhat lower number of
frames, I render the animation again, this time using the former frames as
basis for averaged textures: voila, Motionblur!
For now, it only supports looping animation, but I want to work on the code
to make it more flexible, useful for non-looping animations, using weighted
averaging etc. I know, I know, there's Warp's Targa Averager out there, but
I like to do things myself and try to do them based purely on POV-Script.
Anyways, this was just a proof-of-concept. I'll enhance it once I need it
for animations...
Regards,
Tim
PS: Additionally, I wanted to announce that I'm back to Poving... :-)
--
"Tim Nikias v2.0"
Homepage: <http://www.nolights.de>
Email: tim.nikias (@) nolights.de
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